Qué es The Tide at Sunrise: The Russo-Japanese War, 1904-1905
(from Multi-Man Publishing web site:)
Tide at Sunrise continues the philosophy that began with A Victory Lost. Using tried and true mechanics but with some major twists, Tide at Sunrise will be a major test of player skill that is rarely seen in the wargaming hobby. Here, the base system is little more than the tried and true game from SPI called Napoleon at Waterloo. But not all is at it seems.
Here is the sequence of play:
Japanese Player Turn
* Naval Phase
* Transport Allocation
*
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40,46 €
2 mar
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Ficha del juego de mesa The Tide at Sunrise: The Russo-Japanese War, 1904-1905
The Tide at Sunrise: The Russo-Japanese War, 1904-1905
(from Multi-Man Publishing web site:)
Tide at Sunrise continues the philosophy that began with A Victory Lost. Using tried and true mechanics but with some major twists, Tide at Sunrise will be a major test of player skill that is rarely seen in the wargaming hobby. Here, the base system is little more than the tried and true game from SPI called Napoleon at Waterloo. But not all is at it seems.
Here is the sequence of play:
Japanese Player Turn
* Naval Phase
* Transport Allocation
*
Mecánicas
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Preguntas frecuentes sobre The Tide at Sunrise: The Russo-Japanese War, 1904-1905
¿Cuántos jugadores necesita The Tide at Sunrise: The Russo-Japanese War, 1904-1905?
De 2 a 2 jugadores. Ver ficha completa ↑
¿Es The Tide at Sunrise: The Russo-Japanese War, 1904-1905 difícil de aprender?
Tiene una complejidad de 2.4 sobre 5 en BGG. Accesible para la mayoría de jugadores con algo de experiencia.
¿Cuánto dura una partida de The Tide at Sunrise: The Russo-Japanese War, 1904-1905?
Aproximadamente 240 minutos por partida.
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